When you reach a certain level of Speed Points, you unlock the next “Most Wanted Race”.
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Speed Points are points you earn from winning races, evading cops, taking down billboards etc. The game revolves around you earning Speed Points. Most fast cars are hidden in back-alleys, parking lots, airplane hangars etc., so if you’re cruising around the city and you spot one, its yours for the taking. What’s good about NFS: Most Wanted is that most cars do not have to be ‘Unlocked’, barring a few. In picture: Audi R8.įairhaven is an open-world urban city, with swanky sports cars hidden all over, waiting to be found and driven. You’re going to have to find your own source of motivation to play through this game. Need For Speed: Most Wanted, for one, doesn’t have any narrative whatsoever to back its “Beat Ten Street Racers to Make it to the Top” storyline. The narratives made the NFS games memorable. Yes they were what they were but we still enjoyed them, as they bought a sense of purpose while racing other drivers. The Need For Speed series, although remembered for its racing, is also remembered for its over-the-top stereotypical cheesy narratives. Ten racers, with no names, no faces, no identity whatsoever, you know them just by their car models. You’re a lowly street racer in the open-world city of Fairhaven, and you’re supposed to beat ten racers to make it to the top. Need For Speed: Most Wanted, is named ‘exactly’ the same as its super-hit 2005 counterpart, and plays similar too.
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Last year’s NFS: The Run was dismal and didn’t impress, so we were looking for what sort of follow-up Criterion would come up with this year. Lack of any real innovation in successive NFS games has had an impact in its brand value, yet Criterion Studies keeps developin’ em, and EA keeps publishin’ em. With above-average installments out almost every year, the NFS tag might not be having the same retentions as it did, say 5 years back. The Need For Speed franchise has become much of an overkill in this gaming generation.